
Rocker Will
Rockstar federation
26
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Posted - 2014.10.02 17:59:00 -
[1] - Quote
there seems to be more people on the subject of bounty hunting here so ill post my idea here, have made a thread in features and ideas but its not getting much attention, heres my solution to the no gain problem with bounty hunting. in the past it was see them kill them gain the full bounty, now its 20% of the value of the ship, :(
to change this, there needs to be a system tht works and cant be abused. how it is now you see a list of wanted players, who they are and what they are worth and you see this information on a players info aswell. this is information tht doesn't need to change and should always be in place, but what does need to change is the value of the kill, 20% is rubbish whats the point i mean really, the system we have now could work inline with my idea, so they wouldn't have to remove it but instead add something else to the mix. I call them bounty cards. the idea is that you go into a bounty office, open up a menu which has sections as follows.
bountys worth/value.
100isk/10mil isk -----------------1 kill= full total of bounty in return 10 mil isk/250mil isk--------------2 kills=full total of bounty in return 250 mil isk/ 600 mil isk-----------3 kills=full total bounty in return 600mil/to 900mil isk---------------4 kills=full total bounty in return 1 bil isk plus.-------------------------5kills=full bounty in return
so now you have clicked on the size of the bounty you wish to be setting after but now you need to choose a player, heres the fun part, there will be a list of player cards with big ???? question marks as theyre picture, and only a rough estimate of theyre bounty value. (but obviously within the values of the menu you selected ie player selected 100isk/10mil isk so the list will only show players in tht value and there estimated win upon explosion) this prevents players from choosing players they know or setting values that they can relate to any such player. you pick one of the random cards and it reveals who they are and the exact amount they are worth. and go and hunt tht player. you can invite other players to join you in the hunt, but if you do the game should somehow recognise this so that no matter who deals the final blow all players that were invited get an equal split in the spoils. you will not be the only player hunting, as other players may have chosen the same card as you so it will be a race to get in their first. you will not be able to drop a bounty card, more then once a month, so what you pick is what you get. and your only allowed to hold 1 card at any 1 time, the system should work in such away that players cant pick cards of people in their corp or alliance, but the chances are slim considering you cant see a players picture or info until you accept it. think of it like a contract. you have a month to pull off the kill, after that you lose the card. if you manage to kill them the required amount of times you gain the full bounty and can go and get another bounty card, see is simples.
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